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1. ECM drone balancing: Lots of Research edition - in Player Features and Ideas Discussion [original thread]
This game is all about tactics and set-ups if you have the wrong set-up then you will loose. ECM drones is no different. There is a counter to all drones including ECM drones, It's called smart bombs. As you pointed out 5 EC300's can jam a Temp...
- by High Star - at 2011.10.05 08:55:00
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2. New Anti Missile System - in Player Features and Ideas Discussion [original thread]
AS has been mentions before in other threads the best way to help gun boats to defend against missiles is to bring in a Phalanx type weapon that like the defender missiles takes up a High slot, has no ammo.
- by High Star - at 2011.04.14 10:18:00
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3. Capitals and the problems associated with them. - in Player Features and Ideas Discussion [original thread]
If the real big problem is the SC blob then another way to counter this ( thinking outside the box here) is to make the SC's have a real small jump range say the range of two star systems and make they vunerable to an attack after they have jumped...
- by High Star - at 2011.03.09 08:14:00
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4. Eve needs an Arena - in Player Features and Ideas Discussion [original thread]
sorry no this is not WOW Eve is fine as it is.
- by High Star - at 2011.03.01 20:35:00
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5. Possible Replacement for Jamming? - in Player Features and Ideas Discussion [original thread]
sorry wrong. The Falcon gets a 30% bonus to the strength of ECM which as we all know is a chance weapon. The Arazu gets a 20% to warp disruption range which is not a chance weapon. Therefore these two recon ships have the same bonus as the warp ...
- by High Star - at 2011.03.01 13:11:00
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6. Possible Replacement for Jamming? - in Player Features and Ideas Discussion [original thread]
Originally by: Naomi Wildfire Falcon - ECM/ECM - Usually has MWD + 6 ECMs. Either no tank or armor tank. Invented the "ECM Tank". All boni are for ECM, no other system which would be of any use and force you to stay <50km. Now i would...
- by High Star - at 2011.03.01 12:25:00
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7. Possible Replacement for Jamming? - in Player Features and Ideas Discussion [original thread]
Originally by: Kalia Masaer A single ecm - Multispectral jammer II on a falcon against an abaddon 40.8% chance of jam. Abaddon with ECCM - Radar II 20.8% chance of jam. Abaddon with 2 ECCM 11.3% chance of jam. Abaddon with 3 ECCM 7.3% ch...
- by High Star - at 2011.03.01 06:57:00
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8. Possible Replacement for Jamming? - in Player Features and Ideas Discussion [original thread]
Sorry no ECM has been nerf'ed more than any other module in the game. The resolution to being jammed is to fit ECCM, and yes i know they are not a perfect solution, but then fitting stabs to a ship does not always result in the ship warping off i...
- by High Star - at 2011.02.28 15:38:00
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9. Point Defence System -> offering actual protection - in Player Features and Ideas Discussion [original thread]
I have thought about a similar idea, the only difference is that effects only the ship it is fitted to and on one module and therefore only one damage type can be defended, also it would not be a stop all damage it would stop between 20 - 80% dama...
- by High Star - at 2010.03.23 11:31:00
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10. Corporation Revamp - in Player Features and Ideas Discussion [original thread]
Originally by: Lord Meltdown -corporation market system: Basically this works like the normal market but is for corporation members only. A role would probably have to be given and seperate roles to place orders and use certian areas of ...
- by High Star - at 2010.03.15 11:13:00
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11. Missile Defense drones - in Player Features and Ideas Discussion [original thread]
You do not need new drones to defend against missiles. What is needed is to make defender missiles more useful.
- by High Star - at 2010.02.22 21:44:00
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12. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Bump this back from page 6 This idea needs more input from CCP
- by High Star - at 2009.11.26 10:44:00
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13. Resurrecting the Dead Horse - in Player Features and Ideas Discussion [original thread]
The one thing that still bothers me with design is the changing out of towers. Would it not be more sensible to have a standard tower (one for each race) and have location points to have 2 power and 2 cpu modules too allow you to increase the inf...
- by High Star - at 2009.11.05 14:17:00
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14. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Syberbolt8 Originally by: Syberbolt8 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were pos...
- by High Star - at 2009.11.04 07:31:00
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15. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Incognito Originally by: Evelgrivion You mean something like this? Wow your ASCII Art is incredible. Yes that is exactly what I mean. Yeah you are right. Which is why i say you should sign him u...
- by High Star - at 2009.11.03 07:28:00
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16. Infrastructure hubs - flogging a new horse - in Player Features and Ideas Discussion [original thread]
There are allot of things to think about yet, like what to do with structures that need to be out side the shield? To be honest there is not much to do with these structures as they do not need changing. Unless you are considering moving the...
- by High Star - at 2009.10.30 11:45:00
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17. [Proposal] Require 24 Hour Vote to Disband Alliance - in Assembly Hall [original thread]
supported
- by High Star - at 2009.10.29 12:52:00
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18. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
well got a reply relating to this topic from the Devs on this thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1203249
- by High Star - at 2009.10.29 09:38:00
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19. Infrastructure hubs - flogging a new horse - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Incognito Edited by: CCP Incognito on 29/10/2009 08:20:21 Originally by: High Star WOW On page one and a clear answer from CCP thanks CCP Incognito. It's only a shame this sort of answer can not be given to t...
- by High Star - at 2009.10.29 09:34:00
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20. Stop "one man disbanding" alliance metagaming - in Player Features and Ideas Discussion [original thread]
Total agree. A simple solution could be that ALL CEO's get a vote and a 75% yes vote is needed to disband an alliance and the vote must have a minimum time like 7 days to allow corps to make up their own minds. Atleast then everyone knows it cou...
- by High Star - at 2009.10.29 08:08:00
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